

Just in case you run out of metal, know where your Dispenser and metal pickups are, and carry the Pistol for backup. The Widowmaker can be used alongside the standard Sentry Gun to take out attacking enemies faster, or alongside the Combat Mini-Sentry Gun for powerful dueling and a more aggressive playstyle. When using the Widowmaker, fight near your buildings and aim each shot - an accurate close range shot yields more than the 30 metal it costs. The Widowmaker consumes 30 metal per shot, refunds metal based on damage dealt, and deals increased damage to enemies targeted by your Sentry Gun. Avoid storing up too many Revenge Crits - the Frontier Justice has a 50% reduced clip size, which limits your rampaging, and you lose all crits on death. Once your Sentry Gun is destroyed, use Revenge Crits to push the enemy team back before reconstructing your base.Īlternatively, if you take an aggressive approach, especially with Combat Mini-Sentry Guns, you can intentionally demolish your Sentry Gun to immediately access Revenge Crits, which you can then use to target frail enemies like the Medic. Try placing your Sentry Gun or Combat Mini-Sentry Gun in an offensive position, where it should be able to get a few kills or assists before being destroyed. The Frontier Justice gains Revenge Crits for any kills or assists your Sentry Gun gets, but only after the Sentry Gun is destroyed. The Shotgun is the most reliable choice for fighting independently from your Sentry Gun or team - your other primary weapons sacrifice the Shotgun's consistency for situational damage or utility. Use it to defend yourself when alone and scare off enemies that your Sentry Gun cannot target, such as disguised Spies. The Shotgun is effective at close to medium range, but much weaker at a distance.
